It's Ludum Dare time again, and as with the last competition I wasn't at my most productive. But nonetheless I managed to pull something together on the second day, and I'm pleasantly surprised with the result. The theme was You are the Monster and I made a turn-based game called Tasty Humans where you have to sweep levels and hunt down as many humans as possible, playing as either a Demon, Wraith, or Necroghoul. Try it from the Games page, or read on to hear more about the process of making it.
Invisible, Inc. was released back in May, but I've only just got around to trying it out - I played a bit of the early-access version, but not enough to form a solid impression of it. Going back in I've found it to be very polished and enjoyable, though I haven't spent a lot of time on it yet. However, while choosing a difficulty setting and reminding myself how the game works, I found myself musing on undo buttons in games (or the equivalent, save-scumming).
I bought Cities: Skylines not long after it came out, having enjoyed 20 hours of Simcity 4 according to Steam - it felt like longer, in a good way. My initial impressions were good, but somehow I didn't manage to really get into it, though I played long enough to get near the final city size milestone (when you attain certain population sizes, you unlock new buildings, features and extra land to build on - in a nice touch, the game comes with a dev-made mod to remove this progression and unlock everything immediately if you so choose). Recently I made some time, being tempted by the recent-ish patch which added European style buildings, and have now got up to 25 hours, enjoying nearly every minute.
What's All this then?
I like making and writing about PC games - mostly strategy games. Expect after action reports, thoughts about design and gameplay, and maybe even a few prototypes.