A few weeks back I wrote a post about my attempt to build a game around being a higher level commander who has to work from limited and sometimes erroneous information from his subordinate officers. In that post I also described some big problems with the game as it was, along with some thoughts about possible improvements. I actually made these changes earlier, but haven't got round to writing about them until now.
To briefly sum up the previous post, the player was too disconnected from the outcome and their role was unsatisfying, the enemy force and distribution of their units was random and too much to deal with, and the combat system was poor. I came up with three changes I hoped would improve things.
To briefly sum up the previous post, the player was too disconnected from the outcome and their role was unsatisfying, the enemy force and distribution of their units was random and too much to deal with, and the combat system was poor. I came up with three changes I hoped would improve things.