The competition ended last weekend. I hoped to have something done since I managed to produce stuff I was fairly happy with for the last two I entered, but this time it just didn't happen. I think the biggest reason was just a lack of motivation - I just wasn't feeling the contest this time round. That said, I think I also made some mistakes in terms of my ideas.
Made for Ludum Dare 31 (with a theme of 'Entire Game on One Screen'), I'm quite pleased with the end result here. It's a stealth game where you have escaped a prison execution and now have to hide from the guards people hunting you for the titular 12 hours, at which point the resistance will arrive and liberate the area. More info and other thoughts about the development below, or try it from the Games page.
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What's All this then?I like making and writing about PC games - mostly strategy games. Expect after action reports, thoughts about design and gameplay, and maybe even a few prototypes. Archives
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