In Dungeon of the Endless your goal is to explore a set of rooms to find the elevator leading to the next floor, while fighting off monsters that emerge from the darkness. The action is real time, but generally big things only happen when you open a door to a new room. That's when you get resources from your generators and new enemies appear. It includes elements from roguelikes and tower defence games - you can spend resources to place turrets and boosters, research new or improved structures, or level-up and instantly heal your heroes. Which structures you can research, which additional heroes you discover, and which items you find or merchants sell are all random. The only save games are when you quit. There is a lot I like about this game, but every time I lose a run, I find myself wondering if I really have the energy or inclination to try again.
I've had Deathtrap on my Steam wishlist for a while, since I'm a sucker for Tower Defence games, and when it was on sale a few weeks back I finally bought it. I hadn't read anything about it beforehand, but thought it looked good and a little different in atmosphere to most TDs, being part of the Van Helsing universe (which I know nothing about). While most TDs tend towards a light-hearted, bright style, here was something a bit darker and advertising 'Knee-deep in blood' as a selling point. Would it prove to be any fun?
What's All this then?
I like making and writing about PC games - mostly strategy games. Expect after action reports, thoughts about design and gameplay, and maybe even a few prototypes.