I also get my first faction quest - convert two villages. Should be easy enough. Before I can convert the nearby Hurnas village (Orc archers, effectively) I can fight them or do a quest. They ask me to kill some monsters in nearby ruins, which I accept.
My optimism there is tempered when he destroys one of my Kazanji daemons I was using to watch his capital - understandable I suppose. Annoyingly, while searching some ruins I get a new quest, to search a number of different ruins within 15 turns, so I'm going to have to attempt that while fighting a war. And sure enough, shortly after the declaration, he moves troops in our direction.
My initial relief when he appears to go in a different direction entirely changes to apprehension when I realize that he just might be heading to a beach, planning to sail across the tiny body of water separating his army from Citadel. I don't quite know how the boats in Endless Legend work - I did use some in a previous game, but it was quite a while ago. Hopefully you need to sail from a city, but I don't think this is the case. If he has the tech for it, I'll have no way to get my army back to defend the city, and it's probably game over. So I move my troops back down the mountain and attack, still from a good position.
The hero recruitment is one of the things I'm not so keen on in Endless Legend. There's a lot of atmosphere and character in the game, from the main factions to the minor villages you encounter. This is somewhat undermined by all heroes of the same type and faction having identical names, just with a higher number after them. It might have been better to go with more generic hero archetypes and either random names or no names at all to avoid this. You could still get across the character of how life in the different factions tends to form different heroes, without having the odd situation of potentially ending up with two or more heroes who are identical clones, sharing the same life story. A minor gripe of course, but given how good the game can be elsewhere in world building it stands out (like the territory names).
It's turn 70, in the second winter, and it seems a good place to end this entry. But...